Most people I know are running-at most-a 500GB SSD. Solid-state drives are getting cheaper every week it seems, but that space still comes at a premium. Now it's commonplace-and also a bit baffling. Respawn had to come out and explain why it was that large. When Titanfall hit 50GB back in 2014, it literally made headlines. High-resolution textures and uncompressed audio are storage hogs.īut it still stings a bit, when a few years ago the biggest games topped out at around 30GB-and even that was a rarity.
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There's a reason games take up this much space, and we have only ourselves to blame for demanding ever-increasing fidelity. Hitman? Also sitting at 65GB now that its first season is complete. Even with Blu-ray, you'd need two dual-layer discs for Infinite Warfare alone. Just to break that down into more concrete terms: If the PC version of Infinite Warfare were released during the Xbox 360 era, it would've required approximately ten DVDs to hold all that data.
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Yes, over 100GB of space to install the pair, with Infinite Warfare taking up 75GB of that all by itself. Want to take a guess at how much space the pair requires? Brace yourself and brace your hard drive, because it's 120GB. Call of Duty: Infinite WarfareĬall of Duty: Infinite Warfare – 75GB so you can be bored by this guy for six hours. The largest I've seen: The double-packed Call of Duty: Infinite Warfare and Modern Warfar e Remastered. I'd be drowning in jewel cases.Ģ016 gave way to some truly massive releases though-and again, I'm talking massive in terms of hard drive footprint, not marketing dollars or shelf presence or whatever. It's given us back the B-games, the middle of the market I thought died with THQ-games like Shadow Warrior 2 and Obduction, too big to feel "indie" in the traditional sense but still comparatively small when put up against games from Ubisoft and EA.Īnd if I contrast the size of my Steam library with my not-so-huge apartment…well, I'm pretty grateful my games don't take up physical space nowadays. It's allowed for the revival of long-dead genres like the isometric CRPG, leaving us with Wasteland 2 and Divinity: Original Sin and Pillars of Eternity. Moving to Steam and away from traditional retail channels has enabled a much more diverse games industry-releases as small and meditative as Sorcery! or as gun-happy as the Doom reboot.